Cleric Class 6 (Adventures in the Forgotten Realms)

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    (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

    NM - $3.00
    LP - $2.50
    MP - $2.00
    HP - $1.50
    DMG - $1.00
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